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Multi Platform Death Stranding

Death Stranding : Critic Score

  • Good

    Votes: 2 66.7%
  • Okay

    Votes: 0 0.0%
  • Bad

    Votes: 1 33.3%

  • Total voters
    3

Darth Maul

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He’ll just move to California, dye his hair purple and start up an agenda-fueled game studio.
 

Jotaro Something

お前はもう死んでいる
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61057114_2315660365341114_6140192272651649024_n.jpg
 

Robocop

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I actually like the look of this, but then again I like surrealist artsy bullshit. Still can't believe Kojima had the brass balls to put all of Sony's investment into possibly the first ever sci-fi open-world courier-'em-up.
 

Jotaro Something

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I actually like the look of this, but then again I like surrealist artsy bullshit. Still can't believe Kojima had the brass balls to put all of Sony's investment into possibly the first ever sci-fi open-world courier-'em-up.
Having ONE game that is not the same formulaic bullshit we've had during this entire generation is a good thing, but I'm assuming a lot here. The game looks different, but it might be MGSV 2.0 we'll see. Failing miserably trying something different is better that succeeding doing nothing new.
 

Jotaro Something

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I don't know why he kept calling MGSV open world, you need more than a big map for a game to be open world. There is nothing to do in that game besides sneaking or collecting flowers.
 

Jameson Rook

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I actually like the look of this, but then again I like surrealist artsy bullshit. Still can't believe Kojima had the brass balls to put all of Sony's investment into possibly the first ever sci-fi open-world courier-'em-up.

I honestly don't mind an avant garde approach to making games.

THAT BEING SAID, this is a game marketed solely on blind faith for the creator with a hit and miss track record but a loyal fanbase. It's a game that even for years, does not have a proof of concept- a pitch that everyone can relate to. Good art is based on a simple premise and builds up nuances from the ground up nut instead we're being sold this surreal work of "art" without anything to latch on to.

I keep criticizing Kojima for years despite being a huge fan for decades, that's because he's setting a dangerous precedence for other game creators out there. He has become immune to criticism, and whatever "flaws" in his work are never his fault (It's surely Konami!). The fanbase won't have any of it, and instead of provoking think pieces like MGS2 that deliberately berates the user in order to give way to a bigger thematic pondering, Koijma games are shameless fan servicing affairs catered to caress unquestioning fans.

Without constructive criticism, we could never achieve high art. There will be no more room for improvement, because no one dares to question what the art is. What is art if not provoking?
 

Robocop

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I don't disagree with you, but on balance I'm glad the trailers and promo materials are intentionally obfuscating the story. The MGSV marketing made it laughably easy to guess the entire plot of the game.
 

Jameson Rook

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I don't disagree with you, but on balance I'm glad the trailers and promo materials are intentionally obfuscating the story. The MGSV marketing made it laughably easy to guess the entire plot of the game.

Oh don't get me wrong, I love misleading marketing, It's just that it's a bit too obscure for my taste. :LOL:

As for MGSV, Kojima's tweets made it sound more than what it was. Whatever happened to "ashamed of your words and deeds", or "so taboo, I might have to leave the industry yo!"? ("Yo" added for dramatic exaggeration).

kojima3.jpg
 

Snake Plissken

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I honestly don't mind an avant garde approach to making games.

THAT BEING SAID, this is a game marketed solely on blind faith for the creator with a hit and miss track record but a loyal fanbase. It's a game that even for years, does not have a proof of concept- a pitch that everyone can relate to. Good art is based on a simple premise and builds up nuances from the ground up nut instead we're being sold this surreal work of "art" without anything to latch on to.

I keep criticizing Kojima for years despite being a huge fan for decades, that's because he's setting a dangerous precedence for other game creators out there. He has become immune to criticism, and whatever "flaws" in his work are never his fault (It's surely Konami!). The fanbase won't have any of it, and instead of provoking think pieces like MGS2 that deliberately berates the user in order to give way to a bigger thematic pondering, Koijma games are shameless fan servicing affairs catered to caress unquestioning fans.

Without constructive criticism, we could never achieve high art. There will be no more room for improvement, because no one dares to question what the art is. What is art if not provoking?

(y)

You couldn't be more spot on breaking down the nonsense surrounding him. Go on Reddit, Gamefaqs, anywhere and they just kiss his fucking ass no matter what. Why is he immune to criticism? Because his name is on MGS1-3? It's irritating that they think it's just a one man show developing these things. Lest we forget, he hasn't been apart of any "masterpiece" in 15 years, and that's solely due to someone else's writing.
 

Puck

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You peasants just can't appreciate high art from renowned auteur brojima when you see it. It's HIGH ART.
 
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