Collectibles Resident Evil

Snake Plissken

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I installed the Sourcenext HD mod of RE2. For some reason, I didn't think I would get the top rank since I haven't played it in so long. Since the SN version is the Japanese version with a patch for translation, you get S instead of A rank.



For some reason, Sherry's pic is pinched together when you play as her versus when she's with Claire.



They did a good job cleaning up the photos. I saw Ada's in the EX game but I didn't screenshot it.

 

Snake Plissken

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I don't think they softened the GameCube release...but you never know with Capcom. I'm curious about Arrange mode now.

That's true about Nemesis in the factory. It does explain the very easy fight because it's beyond crippled at that point.

3make's final Nemesis was...not interesting, good or worth the pay off. Period. I was amused by the concept of giving it the FINGER, because who wouldn't want to do that? But 3make really did waste a lot, it's baffling. You're right on the Dead Space comparison, hell that parasite head thing felt a little Dead Space.

RE3's RNG did work nicely but it is a concern for a single/high rank run like RE2 and 1. I've seen people reset at various points and it's like 'I do not want to do that'.

Come to think of, REmake and 0's noticeable quality differences is like RE2make and RE3make. Despite the engines, the environments and close proximity in the timeline - plus RE0's MANY similarities to RE1 period - , they are such different games in the worse ways. Different teams didn't help...

I think the proto-tyrant is a nice example of what RE0 could have been with unfinished monsters. I don't know if zombies could have had that...but everything else? Yeah, disappointing. It does feel like they had to change up RE0 to be as different as possible from RE1, but you get the worst of both cases.

I'm really hoping they fix CV's issues, and play closer to its strengths like that OST and some areas. Especially the OST. For all of CV's issues with trying to be ahead of the game visually, its certainly got some concepts there. Plus I feel like that helped REmake become the fine wine it is. But again, there's just such bs in the campaign that there are several points I would turn off the game and go 'another day' because there's part I hated. I may have replayed it more then RE3, but I do wish I did RE3 more.

You know, that all makes too much sense for Plant 42. Jill was meant to be easier I guess but at least REmake gave Chris some better options like the hand grenade.

I can see chimeras being closer to Jeff Goldblum's The Fly, RE does notably take somethings from cinema at times. I actually thought the web spinners were just common spiders too! Black Tiger may have been something else.

I think part of the confusion personally on some monsters is how later games, namely RE2-3, re use models and very similar behaviors for the monsters. Like the Cereberus were meant to be experiments, but RE2-CV's dogs were clearly unintended. I REALLY wish RE2-3, especially the remakes, used German Shepherds instead of Dobermans. That was clearly meant in the beta.

The entire thing with Marcus being an almost cartoon like villain is so funny when clearly you were meant to take it seriously. The mystery behind it was interesting, how they note 'this could be a relative' but then it's just the leeches taking on his consciousness. as he was dying from Wesker and Birkin's betrayal. It's so inline with those but the problem just came from how he acted; singing opera, commanding the leeches, his dialogue and everything. If this was an RE4 villain, I'd be fine because that game was clearly self-aware. In fact...the leeches themselves. Remind me if they appear again past 0?
Arrange mode is nice since you're more conscious of taking hits. Something like 4-5 hits from Hunters killed me with Carlos. '

3make's final fight is awful and so contrived. At least RE3 OG had a very clunky railcannon that felt realistic within the game's universe, and not some Doom shit where you can just pick up a 2,000 pound cannon with a 120lb girl. And it doesn't make sense that they just happen to have such a thing in NEST and it happens to follow you in there. Where as the military brought that to the Dead Factory as a base camp and them and the Tyrants killed each other. It doesn't get talked about but it's interesting regular soldiers killed not one but 5 Mr Xs.

RE3 OG is short enough that speedrunners can reset at almost the end of a run and it's not even much time to get back to it again. The current WR is something around the low 40 minutes.

Zero's quality is probably better than REmake's, but the problem is everything else beyond it's visuals. The art direction is there and the game is long enough. But it's a mess everywhere else. I also hate they changed Rebecca's eyes in the remaster. You can mod that out I believe.

For the monsters in Zero, I don't know why they didn't just use stuff from RE2 unused stuff. The Archives book has a bunch of stuff they could of included that would of given it's stable of monsters some identity to make them interesting. Although to be fair, I believe one of the monsters in 1.5 designs was "Tyrant Inferior." That wasn't a Tyrant fully, but would probably rival Hunters.


CV has all the elements to be one of the very best, but it's executed so poorly. It's like a really good bad RE game. It's got more going for it over Zero, but I think I'd play Zero over it honestly.

I do like that REmake added even more depth to each scenario given one is designed to be harder than the other, so they give Chris a instakill for a defensive item.

The dogs in RE2 are definitely just infected K9 units in the RPD basement. One thing that bothers me in both RE1 and REmake, is you never actually see where any of these things were stored. I always appreciated the fact that there's never doors that you just cannot go into and you can explore the whole game world, but you never find stuff like that. I assume it's somewhere in the lab. But then I would think, how would they even reach the surface when it's sealed by the fountain? But then, Wesker has all the keys already since Chris/Jill is in the jail cell at the end so right from the main hall, he took whoever down there.

The leeches are only in Zero. I didn't understand why they weren't given if you wanted something that could spread an infection quickly an easily, why not just make more leeches? You can't shoot the rain as there's so many of them and they're so fast.

Marcus is terribly done, and then you find out it's not even him. It's the Queen. That's somehow talking? That has human level intelligence? I guess because the queen when in his head or something? I don't mind the idea of this on paper, but they did it so poorly and hammy. The queen boss fight 1 isn't bad, but the second is just a redux of type 3 Nemesis.
 

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Arrange mode is nice since you're more conscious of taking hits. Something like 4-5 hits from Hunters killed me with Carlos. '

3make's final fight is awful and so contrived. At least RE3 OG had a very clunky railcannon that felt realistic within the game's universe, and not some Doom shit where you can just pick up a 2,000 pound cannon with a 120lb girl. And it doesn't make sense that they just happen to have such a thing in NEST and it happens to follow you in there. Where as the military brought that to the Dead Factory as a base camp and them and the Tyrants killed each other. It doesn't get talked about but it's interesting regular soldiers killed not one but 5 Mr Xs.

RE3 OG is short enough that speedrunners can reset at almost the end of a run and it's not even much time to get back to it again. The current WR is something around the low 40 minutes.

Zero's quality is probably better than REmake's, but the problem is everything else beyond it's visuals. The art direction is there and the game is long enough. But it's a mess everywhere else. I also hate they changed Rebecca's eyes in the remaster. You can mod that out I believe.

For the monsters in Zero, I don't know why they didn't just use stuff from RE2 unused stuff. The Archives book has a bunch of stuff they could of included that would of given it's stable of monsters some identity to make them interesting. Although to be fair, I believe one of the monsters in 1.5 designs was "Tyrant Inferior." That wasn't a Tyrant fully, but would probably rival Hunters.


CV has all the elements to be one of the very best, but it's executed so poorly. It's like a really good bad RE game. It's got more going for it over Zero, but I think I'd play Zero over it honestly.

I do like that REmake added even more depth to each scenario given one is designed to be harder than the other, so they give Chris a instakill for a defensive item.

The dogs in RE2 are definitely just infected K9 units in the RPD basement. One thing that bothers me in both RE1 and REmake, is you never actually see where any of these things were stored. I always appreciated the fact that there's never doors that you just cannot go into and you can explore the whole game world, but you never find stuff like that. I assume it's somewhere in the lab. But then I would think, how would they even reach the surface when it's sealed by the fountain? But then, Wesker has all the keys already since Chris/Jill is in the jail cell at the end so right from the main hall, he took whoever down there.

The leeches are only in Zero. I didn't understand why they weren't given if you wanted something that could spread an infection quickly an easily, why not just make more leeches? You can't shoot the rain as there's so many of them and they're so fast.

Marcus is terribly done, and then you find out it's not even him. It's the Queen. That's somehow talking? That has human level intelligence? I guess because the queen when in his head or something? I don't mind the idea of this on paper, but they did it so poorly and hammy. The queen boss fight 1 isn't bad, but the second is just a redux of type 3 Nemesis.
Gonna have to try it. Mostly since I picked up RE2 N64 on a friend's urging at a local game store and I need to pick up my old RE1 disc, so I'm in the mood for the trilogy.

The whole final RE3make fight...is not good. Playing it isn't fun, and I'd love the concept but since RE takes itself way too seriously at times, you're right on the gun. And again, the design for that Nemesis is so bad.

Hmm that makes sense on RE3 WR. But I also recall for some reason on PS2, the game could stutter or take too long on loading screens? Not sure.

Yeah credit to Zero, visually it was impressive that it took REmake's engine and cranked it up. Again on that note, its' pitiful that RE3make showed the issues with the engine.

I wonder if Zero did take ideas from some monster concepts in RE1-3? There were zombie baboons in RE1.5 I think (something similar maybe), so elminators could be based on them...but people said the baboons were horrible to deal with.

Same with Zero over CV, there is so much bs in CV and it's longer. The only bs in Zero I can think of is in some cases, some monsters may spawn in a room where you've left your partner and you will not know at first when it's attacking them. CV...had way too much. Even by survival horror standards.

I appreciate REmake giving some incentive to Chris and Jill, though Jill still is better to play as. On the storage of the monsters...that is an interesting question. But I figured on some level, their storage was broken or messed up. I think the doors that were never accessible was a good way to mask that, you can imagine that may be some of them. Regarding monster placement...Zombies I get why, Hunters have crazy agility and can open doors so I believe that they can get anywhere, dogs were with the workers-turned-zombies...I'm not sure what else?

That's my problem with the leeches! What purpose do they really serve? I saw Outbreak had something of a leech man but it seems to be almost unrelated. I do wonder if the mold was meant to be similar to them.

Supposedly the queen leech consumed Marcus's body and brain, so...I guess I buy it. But as we said, the way it was done in the final game was so stupid and funny in the worst ways.
 

Snake Plissken

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Gonna have to try it. Mostly since I picked up RE2 N64 on a friend's urging at a local game store and I need to pick up my old RE1 disc, so I'm in the mood for the trilogy.

The whole final RE3make fight...is not good. Playing it isn't fun, and I'd love the concept but since RE takes itself way too seriously at times, you're right on the gun. And again, the design for that Nemesis is so bad.

Hmm that makes sense on RE3 WR. But I also recall for some reason on PS2, the game could stutter or take too long on loading screens? Not sure.

Yeah credit to Zero, visually it was impressive that it took REmake's engine and cranked it up. Again on that note, its' pitiful that RE3make showed the issues with the engine.

I wonder if Zero did take ideas from some monster concepts in RE1-3? There were zombie baboons in RE1.5 I think (something similar maybe), so elminators could be based on them...but people said the baboons were horrible to deal with.

Same with Zero over CV, there is so much bs in CV and it's longer. The only bs in Zero I can think of is in some cases, some monsters may spawn in a room where you've left your partner and you will not know at first when it's attacking them. CV...had way too much. Even by survival horror standards.

I appreciate REmake giving some incentive to Chris and Jill, though Jill still is better to play as. On the storage of the monsters...that is an interesting question. But I figured on some level, their storage was broken or messed up. I think the doors that were never accessible was a good way to mask that, you can imagine that may be some of them. Regarding monster placement...Zombies I get why, Hunters have crazy agility and can open doors so I believe that they can get anywhere, dogs were with the workers-turned-zombies...I'm not sure what else?

That's my problem with the leeches! What purpose do they really serve? I saw Outbreak had something of a leech man but it seems to be almost unrelated. I do wonder if the mold was meant to be similar to them.

Supposedly the queen leech consumed Marcus's body and brain, so...I guess I buy it. But as we said, the way it was done in the final game was so stupid and funny in the worst ways.
The N64 version I believe has a randomizer of items, or at least different placements. I think that's the arrange mode while there's a separate hard mode unlike the RE3 version.

I don't recall any stuttering for RE3 besides the PS3 store version which would have weird lags in between door animations sometimes.

The zombie monkeys were in 1.5 but they were huge, way bigger than Hunters.

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Zero is way prettier to look at and I don't think the final act is that bad, but there is a massive hump you need to get over with the Training Facility and the Church. Once you get the Marshalling Yard, I fall victim to the nostalgia bait.

I always assumed there was some level in the lab that we never had access to. There would need to be nearly ten Hunters locked up and I think roughly that or more of the Cerberus. Hard to tell with Chimeras since they're not spread out and only in the power room and the morgue. I can't help but think all the ones we encounter were all of them. There might of been a colony of them somewhere in the vents.

For all the things I love about Outbreak, it has some shitty monsters. Leech Man is pretty much unkillable in that. I do like the Regis Licker since it's in between zombie and licker.

i get the whole Marcus thing, but having a super smart monster in 1998 just doesn't feel right with what's been established in the PS1 games. Nemesis for the longest time was the smartest monster in the series. Nearly human level since it had problem solving skills and would ambush Jill.
 

Snake Plissken

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I'll need to do this one again since I didn't unlock the minigun. I forgot that you need to not save at all and get B or above. I don't use the special weapons ever, but I like having everything unlocked.

 

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The N64 version I believe has a randomizer of items, or at least different placements. I think that's the arrange mode while there's a separate hard mode unlike the RE3 version.

I don't recall any stuttering for RE3 besides the PS3 store version which would have weird lags in between door animations sometimes.

The zombie monkeys were in 1.5 but they were huge, way bigger than Hunters.

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View attachment 13329

Zero is way prettier to look at and I don't think the final act is that bad, but there is a massive hump you need to get over with the Training Facility and the Church. Once you get the Marshalling Yard, I fall victim to the nostalgia bait.

I always assumed there was some level in the lab that we never had access to. There would need to be nearly ten Hunters locked up and I think roughly that or more of the Cerberus. Hard to tell with Chimeras since they're not spread out and only in the power room and the morgue. I can't help but think all the ones we encounter were all of them. There might of been a colony of them somewhere in the vents.

For all the things I love about Outbreak, it has some shitty monsters. Leech Man is pretty much unkillable in that. I do like the Regis Licker since it's in between zombie and licker.

i get the whole Marcus thing, but having a super smart monster in 1998 just doesn't feel right with what's been established in the PS1 games. Nemesis for the longest time was the smartest monster in the series. Nearly human level since it had problem solving skills and would ambush Jill.
I read online that only the harder difficulty for RE2, nightmare mode, was on Dreamcast and PC. Bizarre how the GameCube version lacks it...you're right on Arrange mode plus a separate randomizer however.

Maybe I'm thinking of the PSN version, but I know there's lag in the door animations at times for some reason on either that or when playing on a PS2. Very weird for the PS2 in particular.

Oh boy those monkeys, that looks horrifying. What sense would they have made though...? In the context and environment of RE2's RPD. Outbreak had zombie animals but only in the zoo area.

Nostalgia bait aside, it's insane how that's all in proximity to the mansion apparently.

There probably is some door or area even in-game we can't access in RE1, RE2 had a few doors like that I think. RE2make technically blocked off some areas depending on scenario but that was silly. That aside, I can buy your theory on the number of enemies.

What the hell is with Outbreak's Leech Man?

Honestly yeah, that's really fucking weird with Leech Marcus's intelligence. Doubly so since I really doubt the actual Marcus was as over the top as the leech imitation, but the leech Marcus being as intelligent as it was almost takes away from Nemesis and future monsters. Nemesis had some limits, like not being able to talk and being kind of single minded in some ways, especially after the clock tower fight. It did add to believability and worked so well; it was smart enough to take down the helicopter, it knew how to track Jill and Brad, and its combat prowess is notable. I always felt that at points, Nemesis was getting pissed off with Jill's shit like in-game when it was downed and then rose back up roaring in fury and the way it attacked. The Marcus Imitation was way too human like for that stage, it knew how to play around things. This would actually make a lot more sense past RE3, maybe CV really. But for early T-Virus shenanigans? I don't buy it. I can go on about this....
 

Snake Plissken

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I read online that only the harder difficulty for RE2, nightmare mode, was on Dreamcast and PC. Bizarre how the GameCube version lacks it...you're right on Arrange mode plus a separate randomizer however.

Maybe I'm thinking of the PSN version, but I know there's lag in the door animations at times for some reason on either that or when playing on a PS2. Very weird for the PS2 in particular.

Oh boy those monkeys, that looks horrifying. What sense would they have made though...? In the context and environment of RE2's RPD. Outbreak had zombie animals but only in the zoo area.

Nostalgia bait aside, it's insane how that's all in proximity to the mansion apparently.

There probably is some door or area even in-game we can't access in RE1, RE2 had a few doors like that I think. RE2make technically blocked off some areas depending on scenario but that was silly. That aside, I can buy your theory on the number of enemies.

What the hell is with Outbreak's Leech Man?

Honestly yeah, that's really fucking weird with Leech Marcus's intelligence. Doubly so since I really doubt the actual Marcus was as over the top as the leech imitation, but the leech Marcus being as intelligent as it was almost takes away from Nemesis and future monsters. Nemesis had some limits, like not being able to talk and being kind of single minded in some ways, especially after the clock tower fight. It did add to believability and worked so well; it was smart enough to take down the helicopter, it knew how to track Jill and Brad, and its combat prowess is notable. I always felt that at points, Nemesis was getting pissed off with Jill's shit like in-game when it was downed and then rose back up roaring in fury and the way it attacked. The Marcus Imitation was way too human like for that stage, it knew how to play around things. This would actually make a lot more sense past RE3, maybe CV really. But for early T-Virus shenanigans? I don't buy it. I can go on about this....
I might be mixing it up with the DC version nvm. I know it's on something that isn't PS1 that has that feature.

It's the PSN versions that have weird fucking lag on load screens. Like black screens long enough you think it's a softlock. I remember seeing Carcinogen have that during a PSN RE3 run.

The monkeys are stored in some Umbrella truck that was in the parking lot of the RPD for some boss type fight.


The geography of Zero doesn't make any sense within the established geography. How the fuck is Enrico in the RE2 lab when he was in the fucking woods, and then gets into the underground of the Mansion?

The Leech Man came from the queen in the basement and would just jump from host to host, manipulating the body.

Yeah Nemesis being more "dumb" after Clock Tower sorta makes sense since her lost his limiter coat and the parasite started growing. Although he still was on par with human intelligence, I think he resorted to a sub programming of being more instinctual. By the time he's his type 3 look, that's entirely instinctual and desperation to try and fulfill it's purpose of killing Jill.

I think Alexia retaining full intelligence is perfectly fine since they explain it through files that she froze herself for ten years so that her mind wouldn't get warped like her father's. And then Zero fucks this all up having a monster (Queen leech) being identical to human intelligence.
 

Darth Maul

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Giantoy has the new Super Duck Jill headsculpt up for pre-order. Is it really any different? Doesn’t matter anyway, I grabbed it. Much cheaper than what I was going to get the original headsculpt for, off of eBay.
 

Snake Plissken

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That's weird, they had it listed at 6 but it reads 3 sold including the one I got and now it's sold out. Were any of you able to grab it? There's no more listings for it.
 

Snake Plissken

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I just noticed the head tentacle came out of my regular Nemesis head. It wasn't attached when I got it but the first one I had was, but that one had way more slack available. I'll probably leave it detached. I had glued it but it came undone. I kinda wish I never did that since now it has glue residue on it.
 

Snake Plissken

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I got the Jill railgun. It's actually pretty nice. It's no wonder it was $30 when it's nearly the height of a 1/6 figure.
 
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