Well that's...interesting. The US Hard mode? Capcom is notorious for changing up difficulties across regions and platforms I guess.
I was aware of the Mr. X after reading online and seeing that people noted that's how Nemesis became the blob thing, but I don't know if RE3make has this.
US versions of RE have always been harder, but I don't remember the American version being that hard. Although most of my memories are with the GC port so I don't know if they softened that version. Arrange in this, you cannot be so carefree with Jill as she can tank some hits, but she feels 66% as tough compared to the vanilla hard mode. Hard mode on US was always the intended difficulty and from what I understood, the US difficulty. Arrange is a completely different animal. It seems like supplies are the same, but Nemesis is a bit tough and you take way more damage. I've gone through quite a bit of heals, although I still have plenty right now and I have plenty left to pickup. I just got to the Hospital again.
He turned into the digesting organ thing since all his limbs were burned off from the BOW disposal acid and he was eating the tyrant bodies to gain biomass. All that was really left of him was the parasite controlling his brain, and that's really what you're fighting at the end since his body was essentially gone. That's evident when you fight him in the disposal room, and if you hit him with acid one or twice his head falls off. It shows that what's moving him around was not his "brain", but the brain of the parasite. His head will fall off regardless in his "death" cutscene in that part if you don't hit him with acid.
3make sorta copies that but goes completely retarded with it making type 3 Nemesis the size of a building that looks like something out of Dead Space. There's really no semblance of the parasite in it, which is a crucial part of the lore of the early games. They did great in REmake with introducing Lisa, and how all the test data of the parasite came from her and G was developed from her too.
That would make the most sense on the CV Tyrant. But the 2nd fight IS why I think CV is very beginner unfriendly, first one too kinda but less so. Both have completely different BS cases.
I forget RE3 has the RNG even for zombies, it's interesting. RE3 made RNG work well.
Oh yeah, Proto Tyrant's music is fantastic. Particularly for the first round where Rebecca is trapped with it and very much terrified. And I totally agree on how it's freakier that it's clearly incomplete. I think this helps justify RE0's prequel existence in a way.
CV truly is a product of its time unlike most REs which have aged fine enough imo. The intro being cool wasn't my problem but how characters forget they're armed.
Didn't know Jill could just skip Plant 42, wow. The Neptunes in remake were cooler though, that whole area as well.
The Chimeras were neat, thought they were under appreciated though. And...completely agreed on Black Tiger. Unless it got in that room before mutating massively, there's no way it could fit. You know what may been cooler? A boss chimera, as opposed to the black tiger, before you fight the normal ones in the lab.
That Tyrant fight is brutal. It may actually be one of the toughest boss fights of the entire series since it's such a tiny area and you cannot make mistakes at all. His downward slash can really fuck you up fast. I remember dying to him constantly my first playthrough. At least the save point is literally right there.
RE3's bread and butter is the RNG aspect. Almost every single room has RNG elements with differing enemy patterns and pickups. You can actually set the PC version to favorable RNG. I assume you'd get the grenade launcher in the RPD every single time. I always save before and reload until I get it since the magnum is ass in RE3. I only use it for the City Hall fight and never use it again.
Zero's monsters could of been really awesome. How imperfect and unfinished they are could of made them so creepy, but they really phoned it in. It's almost like the designers of REmake weren't involved in Zero the following year. Or maybe they just had shitty direction since unlike REmake, had to filler the enemy roster with no things. I honestly forgot there were Hunters in it in the underground area, but that's it.
Most noobs would whine about the fixed camera and tank controls of the old games, but the only time I sorta agree with that is CV since it's such shit to play. It's got everything going for it but it's gameplay is just so bad. I can give a pass to a lot of it's slog scenario design since it's at least new and unlike any of the previous games aside from the Mansion Hall cameo. It does have a great soundtrack that feels very different from the first three games. Much of it is way more threatening that the previous games. While the ones before have an equal balance of just standard BGM and music to make you uneasy.
Yeah Jill never needs to fight Plant 42 in remake. I'm watching clips to double check myself and Barry will always save Jill in the middle of the fight at some point. I guess when it's low enough on HP. When you V-Jolt it, when you walk in and it appears dying, but will grab Jill (in REmake) and Barry saves you, and you don't fight it.
Chimeras always reminded me of Goldblum in The Fly, but way way creepier and "realistic" if that's a way to describe it.
This is from the Wikia
Umbrella began using their newly developed t-Virus strains on animals soon after their founding. However, they were met with problems with their practicality, such as a lack of intelligence or insufficient strength increases which eliminated the Web Spinner as a reliable weapon. In its place, the Chimera project was started, which intended to graft insect DNA into human embryos. Homeless women were abducted by Umbrella agents and forcibly impregnated with the modified embryos. Out of various insect-human hybrids that were envisioned as bioweapons, it was a fly-human hybrid that was chosen for continued study. It was subsequently cloned to produce identical bioweapons.
I wouldn't of minded a bigger Chimera more insect like with vomit attacks sorta like The Fly, but I understand why they didn't do that or with Hunters. They're mass produced and "stable." It wouldn't make much sense to do a designer version of one of them. On the other hand, Web Spinners are apparently mass produced too. I thought it would make sense if they weren't that one would mutate into the Black Tiger. One did mutate larger, but they were all made from the lab according to Wikia. I always thought they were just house spiders that got infected.
Yawn is an experiment too, and again, I thought it wasn't with all the snakes outside. They took one in and gave it the virus and it broke free after the lab leak.
My confusion on what was an experiment and what wasn't stems from half the monsters aren't on the film slides in the lab. It's only Cerberus, Neptune, Hunter and Tyrant. But, I always had known Chimera was designed as a weapon since it was too particular in it's design.
Speaking of which. I never liked the idea that Marcus's Final Fantasy persona was responsible for the Mansion outbreak. I don't mind it on paper if he was just a regular dude, but Zero's whole deal with him I really hate and was the weakest part of that game. Which says a lot for a game that's already overall weak.