Collectibles Resident Evil

Darth Maul

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It’s the expression. It just looks stupid. It’s a better headsculpt, but that expression makes it hard to justify getting it, if you have already kitbashed the MTToys Ada and PP Toys clothing set.

Also, if you must get this figure… do NOT get it on BBTS. They are charging a straight $100 more for this figure. It’s a joke. I have no idea why they keep doing this. I can understand a markup, but a whole $100? Are you serious?
 

Darth Maul

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Not everything, but anything that’s imported or has to be bought off something like Premium Bandai? Yep. They are marking that shit way up.
 

FSLAR

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Figured we should bring the convo into here.

I guess the CV Tyrant is a pursuer, even though it was brief. I kinda want to play CV for some reason. Maybe after I get done nemesis..

You raise a good point about 3make. That's as bad as Nemesis should of been and wasn't. It feels like the team didn't even play the original and had a brief outline.

Yes, it could be they toned down the zombies in Zero because of the buddy system. I think they even walk slower? Maybe I'm misremembering that. I like how in RE3, they would go into turbo mode and almost run at you.

The Zero bosses are mostly terrible. The bat sucks, stinger sucks, centurion is just a shitty yawn fight. Proto Tyrant round one is great. It's compact, and they battle arena looks cool too. Round 2 sucks. It's in such a weird area, and it's easy to get rid of him since you have both characters pounding him.

Leech man is good in theory, but the fact Billy can just kill them easily by shooting them in a cutscene... and that doesn't translate to ingame, doens't make any sense.

Both Leech man and eliminators both can tank shotgun shells. Elminators might be the worst enemy in the game since they're resilience doesn't match their size.

Yawn is great like you said, since it crucial to not get bitten as it just eats your time up. I don't even shoot him anymore and just leave with the death mask. I just let Richard get ate if I'm Jill.

Plant 42 in the original is fine, but there's no other strategy needed other than point in shoot. I like that it required timing in the remake where it's bulb needs to open, and you can fight it from the second floor. Neptunes I still kinda like, and I think REmake made them legit threats. Although in terms of an in universe monster, they're pretty terrible and have no practical application. They're one of the earliest models they did.

Chimeras I always really liked. I remember seeing this shot before it came out and couldn't believe how awesome they looked.

View attachment 13315

Black Tiger is the most forgettable for sure. It's just a larger monster that already exists in the game and doesn't behave any different. Big Neptune at least could instakill you and you cannot even fight it.
Good idea tbh

I don't know if I'd count the CV Tyrant, a regular Tyrant...feels like it shouldn't be? Hard to explain.

Exactly my point on RE3make, because it's so linear and so basic. But it also misses much of the heart and soul of the original.

Zombies walking slow is a tricky point, they are famous for shambling. But at what point is it too slow? Plus, the game high lights the leeches in general more then the undead.

Nothing more to say on the bosses, but the boss music is pretty damn good. Especially the tyrant one. It's less scary or crazy but purely tense. However round 2...you don't even need your second partner really.

TBH on Leech Man in cutscenes, I was noticing this as early as CV but with RE trying to be far more cinematic in cutscenes...a LOT of cutscene nonsense wasn't present in game in both ways. Like CV is notorious for everyone forgetting THEY HAVE GUNS when faced with a basic ass zombie. But 0 does the opposite with making Billy so OP (he already is compared to Rebecca but not the b.o.w.s) in the aforementioned Leech Man cutscene.

True enough on Elminators, they don't really look much different from regular filthy monkeys anyway.

I have a sorta soft spot for the yawn but I do think the true boss fight against it in REmake in the library was...not thrilling. The one in RE1 was fine, nothing much more.

Plant 42, oh my. Really not much to it eh? I think Jill could even effectively skip it via a potential cutscene with Barry too right? God that man could single handedly take down the mansion on his own. And nothing against the zombie sharks but RE6 also made me a bit anti-zombie aquatic life I guess. I do think their animation of attacking in RE1 is funny though. Just grab the player character in their mouth and flail them around like a dog with a chew toy.

Chimeras were cool! They act so unnaturally and I think they were well implemented in a cramped space. That shot is creepy in a good way.

Black Tiger has a cool color scheme but the other thing: most of the giant spiders do not actually care for you usually. Makes them creepy and unpredictable. Black Tiger throws that out which is disappointing and it doesn't do much else.
 

Snake Plissken

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Good idea tbh

I don't know if I'd count the CV Tyrant, a regular Tyrant...feels like it shouldn't be? Hard to explain.

Exactly my point on RE3make, because it's so linear and so basic. But it also misses much of the heart and soul of the original.

Zombies walking slow is a tricky point, they are famous for shambling. But at what point is it too slow? Plus, the game high lights the leeches in general more then the undead.

Nothing more to say on the bosses, but the boss music is pretty damn good. Especially the tyrant one. It's less scary or crazy but purely tense. However round 2...you don't even need your second partner really.

TBH on Leech Man in cutscenes, I was noticing this as early as CV but with RE trying to be far more cinematic in cutscenes...a LOT of cutscene nonsense wasn't present in game in both ways. Like CV is notorious for everyone forgetting THEY HAVE GUNS when faced with a basic ass zombie. But 0 does the opposite with making Billy so OP (he already is compared to Rebecca but not the b.o.w.s) in the aforementioned Leech Man cutscene.

True enough on Elminators, they don't really look much different from regular filthy monkeys anyway.

I have a sorta soft spot for the yawn but I do think the true boss fight against it in REmake in the library was...not thrilling. The one in RE1 was fine, nothing much more.

Plant 42, oh my. Really not much to it eh? I think Jill could even effectively skip it via a potential cutscene with Barry too right? God that man could single handedly take down the mansion on his own. And nothing against the zombie sharks but RE6 also made me a bit anti-zombie aquatic life I guess. I do think their animation of attacking in RE1 is funny though. Just grab the player character in their mouth and flail them around like a dog with a chew toy.

Chimeras were cool! They act so unnaturally and I think they were well implemented in a cramped space. That shot is creepy in a good way.

Black Tiger has a cool color scheme but the other thing: most of the giant spiders do not actually care for you usually. Makes them creepy and unpredictable. Black Tiger throws that out which is disappointing and it doesn't do much else.
I kinda see what you mean about CV Tyrant. I guess it's due to the fact he's Mr. X, but he's already in super Tyrant form and his claws are weird. I do think his boss fight is just stupid hard, even by today's standards. And if you don't conserve accordingly, you can just fuck yourself for that fight and need to restart.

Zombies have had varying speeds through the series. There's a few "normal" zombies that are faster or tougher than others. RE3 is RNG based turbo mode where they move like three times as fast but Jill is still faster, only outmatched by Nemesis's sprinting.

Proto Tyrant's music is awesome, and it's even better with the noises he makes. I think of all the Tyrants, including Nemesis, I find him the most disturbing to look at. Something about him being busted and imperfect makes him so much more threatening and cool compared to T-002.


CV definitely had that nonsensical intro, but I still like it since it was so cool. It just didn't fit in a RE game. It's very much a product of the time.

I always regard Yawn as the litmus test for horror games, since it was really the first boss in a horror game that everyone remembers. While RE1 is janky and old looking, you gotta look at it from how people reacted to it back then and how threatening it felt to fight. The library fight is meh and doesn’t stick the landing.

Jill doesn't need to fight Plant 42 in either version of the game, although I think Barry will save you if you don't V-Jolt it.

Neptunes in RE1 are terrible. But I liked how they made them legitmate and capable in the remake. But that being said, they're an early experiment based off the original strain of T.

Chimeras weren't well designed but I think with all the redesigns of remake, I think the Chimeras got the best facelift to where you can take them seriously.

I never understood how Black Tiger even got in that room anyway. He's way too big, and why would he just hang out there? It's such a shitty forced boss fight that I wish had some build up to it or the location made a bit more sense.

I always loved this trailer of REmake. I wish they kept in Hunter decaptitations.

 

Snake Plissken

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Finished RE3. I never noticed the Mr X by the exit door. So all five that were left on the helicopter all went to the Dead Factory for whatever reason and were killed by the railgun.

I don't think I ever got a rank this high. I don't speedrun it for A rank or anything. I've become really efficient with mixing freeze rounds that by the time I start mixing them, I have around 60 or so and I finish with like 40 or more left. I don't even start using them until the clock tower fights as the Eagle is just so fucking good.


I started playing the arrange mode the sourcenext version has. Apparently, it's the US difficulty. I don't remember the PS1 version being this hard but Jill is not the meat tank she is in other versions and Nemesis takes more damage. I believe he has 100hp more than the standard. I'd rather play this honestly. I can't play REmake on anything but hard mode now.

I'm using the STARS outfit as I've never messed with any alt outfits ever in this. I like that since it's the PC version, you don't need to go to the boutique and select the outfit pre game.
 

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Finished RE3. I never noticed the Mr X by the exit door. So all five that were left on the helicopter all went to the Dead Factory for whatever reason and were killed by the railgun.

I don't think I ever got a rank this high. I don't speedrun it for A rank or anything. I've become really efficient with mixing freeze rounds that by the time I start mixing them, I have around 60 or so and I finish with like 40 or more left. I don't even start using them until the clock tower fights as the Eagle is just so fucking good.


I started playing the arrange mode the sourcenext version has. Apparently, it's the US difficulty. I don't remember the PS1 version being this hard but Jill is not the meat tank she is in other versions and Nemesis takes more damage. I believe he has 100hp more than the standard. I'd rather play this honestly. I can't play REmake on anything but hard mode now.

I'm using the STARS outfit as I've never messed with any alt outfits ever in this. I like that since it's the PC version, you don't need to go to the boutique and select the outfit pre game.
Well that's...interesting. The US Hard mode? Capcom is notorious for changing up difficulties across regions and platforms I guess.

I was aware of the Mr. X after reading online and seeing that people noted that's how Nemesis became the blob thing, but I don't know if RE3make has this.
 

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I kinda see what you mean about CV Tyrant. I guess it's due to the fact he's Mr. X, but he's already in super Tyrant form and his claws are weird. I do think his boss fight is just stupid hard, even by today's standards. And if you don't conserve accordingly, you can just fuck yourself for that fight and need to restart.

Zombies have had varying speeds through the series. There's a few "normal" zombies that are faster or tougher than others. RE3 is RNG based turbo mode where they move like three times as fast but Jill is still faster, only outmatched by Nemesis's sprinting.

Proto Tyrant's music is awesome, and it's even better with the noises he makes. I think of all the Tyrants, including Nemesis, I find him the most disturbing to look at. Something about him being busted and imperfect makes him so much more threatening and cool compared to T-002.


CV definitely had that nonsensical intro, but I still like it since it was so cool. It just didn't fit in a RE game. It's very much a product of the time.

I always regard Yawn as the litmus test for horror games, since it was really the first boss in a horror game that everyone remembers. While RE1 is janky and old looking, you gotta look at it from how people reacted to it back then and how threatening it felt to fight. The library fight is meh and doesn’t stick the landing.

Jill doesn't need to fight Plant 42 in either version of the game, although I think Barry will save you if you don't V-Jolt it.

Neptunes in RE1 are terrible. But I liked how they made them legitmate and capable in the remake. But that being said, they're an early experiment based off the original strain of T.

Chimeras weren't well designed but I think with all the redesigns of remake, I think the Chimeras got the best facelift to where you can take them seriously.

I never understood how Black Tiger even got in that room anyway. He's way too big, and why would he just hang out there? It's such a shitty forced boss fight that I wish had some build up to it or the location made a bit more sense.

I always loved this trailer of REmake. I wish they kept in Hunter decaptitations.

That would make the most sense on the CV Tyrant. But the 2nd fight IS why I think CV is very beginner unfriendly, first one too kinda but less so. Both have completely different BS cases.

I forget RE3 has the RNG even for zombies, it's interesting. RE3 made RNG work well.

Oh yeah, Proto Tyrant's music is fantastic. Particularly for the first round where Rebecca is trapped with it and very much terrified. And I totally agree on how it's freakier that it's clearly incomplete. I think this helps justify RE0's prequel existence in a way.

CV truly is a product of its time unlike most REs which have aged fine enough imo. The intro being cool wasn't my problem but how characters forget they're armed.

Didn't know Jill could just skip Plant 42, wow. The Neptunes in remake were cooler though, that whole area as well.

The Chimeras were neat, thought they were under appreciated though. And...completely agreed on Black Tiger. Unless it got in that room before mutating massively, there's no way it could fit. You know what may been cooler? A boss chimera, as opposed to the black tiger, before you fight the normal ones in the lab.
 

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Well that's...interesting. The US Hard mode? Capcom is notorious for changing up difficulties across regions and platforms I guess.

I was aware of the Mr. X after reading online and seeing that people noted that's how Nemesis became the blob thing, but I don't know if RE3make has this.

US versions of RE have always been harder, but I don't remember the American version being that hard. Although most of my memories are with the GC port so I don't know if they softened that version. Arrange in this, you cannot be so carefree with Jill as she can tank some hits, but she feels 66% as tough compared to the vanilla hard mode. Hard mode on US was always the intended difficulty and from what I understood, the US difficulty. Arrange is a completely different animal. It seems like supplies are the same, but Nemesis is a bit tough and you take way more damage. I've gone through quite a bit of heals, although I still have plenty right now and I have plenty left to pickup. I just got to the Hospital again.

He turned into the digesting organ thing since all his limbs were burned off from the BOW disposal acid and he was eating the tyrant bodies to gain biomass. All that was really left of him was the parasite controlling his brain, and that's really what you're fighting at the end since his body was essentially gone. That's evident when you fight him in the disposal room, and if you hit him with acid one or twice his head falls off. It shows that what's moving him around was not his "brain", but the brain of the parasite. His head will fall off regardless in his "death" cutscene in that part if you don't hit him with acid.

3make sorta copies that but goes completely retarded with it making type 3 Nemesis the size of a building that looks like something out of Dead Space. There's really no semblance of the parasite in it, which is a crucial part of the lore of the early games. They did great in REmake with introducing Lisa, and how all the test data of the parasite came from her and G was developed from her too.

That would make the most sense on the CV Tyrant. But the 2nd fight IS why I think CV is very beginner unfriendly, first one too kinda but less so. Both have completely different BS cases.

I forget RE3 has the RNG even for zombies, it's interesting. RE3 made RNG work well.

Oh yeah, Proto Tyrant's music is fantastic. Particularly for the first round where Rebecca is trapped with it and very much terrified. And I totally agree on how it's freakier that it's clearly incomplete. I think this helps justify RE0's prequel existence in a way.

CV truly is a product of its time unlike most REs which have aged fine enough imo. The intro being cool wasn't my problem but how characters forget they're armed.

Didn't know Jill could just skip Plant 42, wow. The Neptunes in remake were cooler though, that whole area as well.

The Chimeras were neat, thought they were under appreciated though. And...completely agreed on Black Tiger. Unless it got in that room before mutating massively, there's no way it could fit. You know what may been cooler? A boss chimera, as opposed to the black tiger, before you fight the normal ones in the lab.
That Tyrant fight is brutal. It may actually be one of the toughest boss fights of the entire series since it's such a tiny area and you cannot make mistakes at all. His downward slash can really fuck you up fast. I remember dying to him constantly my first playthrough. At least the save point is literally right there.

RE3's bread and butter is the RNG aspect. Almost every single room has RNG elements with differing enemy patterns and pickups. You can actually set the PC version to favorable RNG. I assume you'd get the grenade launcher in the RPD every single time. I always save before and reload until I get it since the magnum is ass in RE3. I only use it for the City Hall fight and never use it again.

Zero's monsters could of been really awesome. How imperfect and unfinished they are could of made them so creepy, but they really phoned it in. It's almost like the designers of REmake weren't involved in Zero the following year. Or maybe they just had shitty direction since unlike REmake, had to filler the enemy roster with no things. I honestly forgot there were Hunters in it in the underground area, but that's it.

Most noobs would whine about the fixed camera and tank controls of the old games, but the only time I sorta agree with that is CV since it's such shit to play. It's got everything going for it but it's gameplay is just so bad. I can give a pass to a lot of it's slog scenario design since it's at least new and unlike any of the previous games aside from the Mansion Hall cameo. It does have a great soundtrack that feels very different from the first three games. Much of it is way more threatening that the previous games. While the ones before have an equal balance of just standard BGM and music to make you uneasy.


Yeah Jill never needs to fight Plant 42 in remake. I'm watching clips to double check myself and Barry will always save Jill in the middle of the fight at some point. I guess when it's low enough on HP. When you V-Jolt it, when you walk in and it appears dying, but will grab Jill (in REmake) and Barry saves you, and you don't fight it.

Chimeras always reminded me of Goldblum in The Fly, but way way creepier and "realistic" if that's a way to describe it.

This is from the Wikia

Umbrella began using their newly developed t-Virus strains on animals soon after their founding. However, they were met with problems with their practicality, such as a lack of intelligence or insufficient strength increases which eliminated the Web Spinner as a reliable weapon. In its place, the Chimera project was started, which intended to graft insect DNA into human embryos. Homeless women were abducted by Umbrella agents and forcibly impregnated with the modified embryos. Out of various insect-human hybrids that were envisioned as bioweapons, it was a fly-human hybrid that was chosen for continued study. It was subsequently cloned to produce identical bioweapons.

I wouldn't of minded a bigger Chimera more insect like with vomit attacks sorta like The Fly, but I understand why they didn't do that or with Hunters. They're mass produced and "stable." It wouldn't make much sense to do a designer version of one of them. On the other hand, Web Spinners are apparently mass produced too. I thought it would make sense if they weren't that one would mutate into the Black Tiger. One did mutate larger, but they were all made from the lab according to Wikia. I always thought they were just house spiders that got infected.

Yawn is an experiment too, and again, I thought it wasn't with all the snakes outside. They took one in and gave it the virus and it broke free after the lab leak.

My confusion on what was an experiment and what wasn't stems from half the monsters aren't on the film slides in the lab. It's only Cerberus, Neptune, Hunter and Tyrant. But, I always had known Chimera was designed as a weapon since it was too particular in it's design.

Speaking of which. I never liked the idea that Marcus's Final Fantasy persona was responsible for the Mansion outbreak. I don't mind it on paper if he was just a regular dude, but Zero's whole deal with him I really hate and was the weakest part of that game. Which says a lot for a game that's already overall weak.
 
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Snake Plissken

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I don't believe I've ever gotten beyond just one epilogue in RE3 since I never replay the old save and just start new since I don't want the unlimited ammo drop with Nemesis later in the game. And, it's been awhile since I've read any of them. I didn't remember this referencing Code Veronica. The Sourcenext version doesn't make you save during a completed run, but it retains your information anyway like the epilogues. I guess since it already has Mercs available on a new game anyway. I might download the Sourcenext of RE2 tomorrow. It'll have all the additional modes like EX Battle and 4th Survivor unlocked already probably.



Arrange mode was fun since it was more challenging and I actually took a continue after getting raped in the hospital by Hunters.
 

Darth Maul

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I reluctantly ended up ordering the DamToys Ada. I’ll end up kitbashing all the various parts I’ve collected for the MTToys version, in order to make my preferred look. I’ll end up using the rest for her brief Trenchcoat appearance.
 

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I reluctantly ended up ordering the DamToys Ada. I’ll end up kitbashing all the various parts I’ve collected for the MTToys version, in order to make my preferred look. I’ll end up using the rest for her brief Trenchcoat appearance.
I might end up doing that too since I doubt I can resell her.
 

Darth Maul

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I had to cancel another figure to justify it. I was hoping we wouldn’t get Ada to be honest, as much money and time and effort as I put into the MTToys version. But at least now I’ll have two versions of her. Same with the REmake3 Jill. I’ve got so many parts for her that I can make her classic look no problem.
 

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US versions of RE have always been harder, but I don't remember the American version being that hard. Although most of my memories are with the GC port so I don't know if they softened that version. Arrange in this, you cannot be so carefree with Jill as she can tank some hits, but she feels 66% as tough compared to the vanilla hard mode. Hard mode on US was always the intended difficulty and from what I understood, the US difficulty. Arrange is a completely different animal. It seems like supplies are the same, but Nemesis is a bit tough and you take way more damage. I've gone through quite a bit of heals, although I still have plenty right now and I have plenty left to pickup. I just got to the Hospital again.

He turned into the digesting organ thing since all his limbs were burned off from the BOW disposal acid and he was eating the tyrant bodies to gain biomass. All that was really left of him was the parasite controlling his brain, and that's really what you're fighting at the end since his body was essentially gone. That's evident when you fight him in the disposal room, and if you hit him with acid one or twice his head falls off. It shows that what's moving him around was not his "brain", but the brain of the parasite. His head will fall off regardless in his "death" cutscene in that part if you don't hit him with acid.

3make sorta copies that but goes completely retarded with it making type 3 Nemesis the size of a building that looks like something out of Dead Space. There's really no semblance of the parasite in it, which is a crucial part of the lore of the early games. They did great in REmake with introducing Lisa, and how all the test data of the parasite came from her and G was developed from her too.


That Tyrant fight is brutal. It may actually be one of the toughest boss fights of the entire series since it's such a tiny area and you cannot make mistakes at all. His downward slash can really fuck you up fast. I remember dying to him constantly my first playthrough. At least the save point is literally right there.

RE3's bread and butter is the RNG aspect. Almost every single room has RNG elements with differing enemy patterns and pickups. You can actually set the PC version to favorable RNG. I assume you'd get the grenade launcher in the RPD every single time. I always save before and reload until I get it since the magnum is ass in RE3. I only use it for the City Hall fight and never use it again.

Zero's monsters could of been really awesome. How imperfect and unfinished they are could of made them so creepy, but they really phoned it in. It's almost like the designers of REmake weren't involved in Zero the following year. Or maybe they just had shitty direction since unlike REmake, had to filler the enemy roster with no things. I honestly forgot there were Hunters in it in the underground area, but that's it.

Most noobs would whine about the fixed camera and tank controls of the old games, but the only time I sorta agree with that is CV since it's such shit to play. It's got everything going for it but it's gameplay is just so bad. I can give a pass to a lot of it's slog scenario design since it's at least new and unlike any of the previous games aside from the Mansion Hall cameo. It does have a great soundtrack that feels very different from the first three games. Much of it is way more threatening that the previous games. While the ones before have an equal balance of just standard BGM and music to make you uneasy.


Yeah Jill never needs to fight Plant 42 in remake. I'm watching clips to double check myself and Barry will always save Jill in the middle of the fight at some point. I guess when it's low enough on HP. When you V-Jolt it, when you walk in and it appears dying, but will grab Jill (in REmake) and Barry saves you, and you don't fight it.

Chimeras always reminded me of Goldblum in The Fly, but way way creepier and "realistic" if that's a way to describe it.

This is from the Wikia

Umbrella began using their newly developed t-Virus strains on animals soon after their founding. However, they were met with problems with their practicality, such as a lack of intelligence or insufficient strength increases which eliminated the Web Spinner as a reliable weapon. In its place, the Chimera project was started, which intended to graft insect DNA into human embryos. Homeless women were abducted by Umbrella agents and forcibly impregnated with the modified embryos. Out of various insect-human hybrids that were envisioned as bioweapons, it was a fly-human hybrid that was chosen for continued study. It was subsequently cloned to produce identical bioweapons.

I wouldn't of minded a bigger Chimera more insect like with vomit attacks sorta like The Fly, but I understand why they didn't do that or with Hunters. They're mass produced and "stable." It wouldn't make much sense to do a designer version of one of them. On the other hand, Web Spinners are apparently mass produced too. I thought it would make sense if they weren't that one would mutate into the Black Tiger. One did mutate larger, but they were all made from the lab according to Wikia. I always thought they were just house spiders that got infected.

Yawn is an experiment too, and again, I thought it wasn't with all the snakes outside. They took one in and gave it the virus and it broke free after the lab leak.

My confusion on what was an experiment and what wasn't stems from half the monsters aren't on the film slides in the lab. It's only Cerberus, Neptune, Hunter and Tyrant. But, I always had known Chimera was designed as a weapon since it was too particular in it's design.

Speaking of which. I never liked the idea that Marcus's Final Fantasy persona was responsible for the Mansion outbreak. I don't mind it on paper if he was just a regular dude, but Zero's whole deal with him I really hate and was the weakest part of that game. Which says a lot for a game that's already overall weak.
I don't think they softened the GameCube release...but you never know with Capcom. I'm curious about Arrange mode now.

That's true about Nemesis in the factory. It does explain the very easy fight because it's beyond crippled at that point.

3make's final Nemesis was...not interesting, good or worth the pay off. Period. I was amused by the concept of giving it the FINGER, because who wouldn't want to do that? But 3make really did waste a lot, it's baffling. You're right on the Dead Space comparison, hell that parasite head thing felt a little Dead Space.

RE3's RNG did work nicely but it is a concern for a single/high rank run like RE2 and 1. I've seen people reset at various points and it's like 'I do not want to do that'.

Come to think of, REmake and 0's noticeable quality differences is like RE2make and RE3make. Despite the engines, the environments and close proximity in the timeline - plus RE0's MANY similarities to RE1 period - , they are such different games in the worse ways. Different teams didn't help...

I think the proto-tyrant is a nice example of what RE0 could have been with unfinished monsters. I don't know if zombies could have had that...but everything else? Yeah, disappointing. It does feel like they had to change up RE0 to be as different as possible from RE1, but you get the worst of both cases.

I'm really hoping they fix CV's issues, and play closer to its strengths like that OST and some areas. Especially the OST. For all of CV's issues with trying to be ahead of the game visually, its certainly got some concepts there. Plus I feel like that helped REmake become the fine wine it is. But again, there's just such bs in the campaign that there are several points I would turn off the game and go 'another day' because there's part I hated. I may have replayed it more then RE3, but I do wish I did RE3 more.

You know, that all makes too much sense for Plant 42. Jill was meant to be easier I guess but at least REmake gave Chris some better options like the hand grenade.

I can see chimeras being closer to Jeff Goldblum's The Fly, RE does notably take somethings from cinema at times. I actually thought the web spinners were just common spiders too! Black Tiger may have been something else.

I think part of the confusion personally on some monsters is how later games, namely RE2-3, re use models and very similar behaviors for the monsters. Like the Cereberus were meant to be experiments, but RE2-CV's dogs were clearly unintended. I REALLY wish RE2-3, especially the remakes, used German Shepherds instead of Dobermans. That was clearly meant in the beta.

The entire thing with Marcus being an almost cartoon like villain is so funny when clearly you were meant to take it seriously. The mystery behind it was interesting, how they note 'this could be a relative' but then it's just the leeches taking on his consciousness. as he was dying from Wesker and Birkin's betrayal. It's so inline with those but the problem just came from how he acted; singing opera, commanding the leeches, his dialogue and everything. If this was an RE4 villain, I'd be fine because that game was clearly self-aware. In fact...the leeches themselves. Remind me if they appear again past 0?
 
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