RoboCop: Rogue City - 6/10
While I undestand that they were heavily limited by R2-R3 plots, this should've been written better and gameplay should've been more engaging. It just feels incredibly rushed, with a lot of corners cut. The plot feels incomplete, as if important chuncks of it were forgotten. Villains don't get even half the attention and care that they deserve, thus by the end, when dealing with them firsthand, I felt absolutely nothing. Which is weird cuz side characters get a lot of attention.
Speaking of! After a few missions Lewis gets replaced with... YOU GUESSED IT, a token black newbie named Ulysses Washington. No, the character isn't bad on his own terms, but... COME FUCKING ON! Fans know that Lewis is offed in the first act of R3 and were expecting more of her here. Whoever came up with this idea is a fucking moron.
The less is said about shooting portions of the game the better. They're not bad as a nod to film, but... again, feels rushed and underdeveloped. What worked in survival action of "Terminator" doesn't work here at all. The basic gameplay is incredily simple so adding mechanics on top of it just made it tedious. There's no gamedesign here.
The soundwork and voice acting are all over the place. Some characters sound natural while others are cartoony and forced. RoboCop has A LOT of lines and Weller's delivery is very awkward very often...
And I don't know what to make of Robo himself. His characterisation is all over the place as well, probably due to said issues with the script and being an interquel... BUT also due to their weird halfassed roleplay system where you can lean into being a lawful OCP machine or a friendly cop. And even if you're being friendly he can say things that you'd expect from R2-full-of-useless-directives Robo, which NPCs brush off and you left feeling very awkward.
And, of course, there's a hure tech/artdesign issue. UE5 is killing gaming right now. Developers simply don't understand it, plus I'm sure EPIC stongarms them to use new features even if it leads to very poor optimization. The graphics menu on PC is barebones so I had to force DOF off and replace lumen with SSR by manually adding lines to the setting.ini file, which is maddening.
In the end... yes, the city looks realistic, but it doesn't matter because character models are a fucking blast from PS3 era and are poorly animated with janky mocap. Same goes for cutscenes, which aren't even worthy to stand next to fanmade shorts.
I had fun playing it but will never come back.
The dev studio is small so I rate it higher than what it deserves.
Def a step back from their "Terminator" game.